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 Rules of OP-Bash

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Thalandariea




Anzahl der Beiträge : 12
Anmeldedatum : 14.08.12
Alter : 45
Ort : Rastede

Rules of OP-Bash Empty
BeitragThema: Rules of OP-Bash   Rules of OP-Bash EmptySo Okt 07, 2012 8:55 am

Everybody may take part in the OP-Bash independently of level and ship.
An OP-Bash makes sense to get „merrits“, e. g. you need to upgrade your ships.

The bash-leader provides the way.
Meeting point is Alpha Ceti, the bash-leader announces the jump destinations.
The bash-leader gives the countdown to jump.
(this has the use that all participants can come into the named system to same time)

In the destination system:

Keep away 3000 clicks from the opposing OP. Wait till the bash-leader gives the "GO".
(so that all participants can come to the "merrits"-area, even the stragglers, and the slow ships)

After this "GO", if nothing else is announced:

Liner= focus OP

Escorts = liner and strike protection, missile defense
( R-key)

Striker = missile defense (R-key) and liner protection

Clear the area before you jump to the next destination.
( help the still existing Cylo-player get out of the system,
by shooting or force an escape jump )

Fly up, disconnect targets (C-key)
(this prevents a "fight jump")

The bash-leader announces the next system.

According to the "jump" announcement , jump to the next destination system.

Good hunting!
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